Um algoritmo evolutivo para jogar Asteroids

Authors

DOI:

https://doi.org/10.47283/244670492020080237

Abstract

This project presents a development of an Evolutionary Algorithm (EA) to autonomously control the Asteroids game ship. The Unity 3D game engine and the C\# language were used to elaborate the AEs and the Asteroids game clone. The results obtained were satisfactory, showing that EAs meet the needs of an intelligent agent. Thus, the present work contributes to the area, where there are few EA publications applied to digital games.

Published

2020-12-21